The perfect choice of one-stop service for diversification of architecture.
According to reports, Sony applied for this patent as early as 2017. It describes in detail a method that can help the Playstation VR experience become better by reducing or eliminating the impact of motion sickness caused by simulated actions in virtual reality games. Now that the patent has been approved and released, we can see how Sony's solution works and how it will bring a smoother VR experience to everyone.
This patent details how Sony hopes to improve the user experience by giving Playstation VR function, so that it can firmly position a "health threshold", so as to judge when users begin to be over stimulated. Since everyone with motion sickness feels this effect at different times, this system can help detect and prevent the effect of motion sickness.
At the same time, it can be seen in the patent that it will be implemented for "negative" words, which are evidence of user dissatisfaction. This function can not prevent the occurrence of motion sickness. It can help prevent the occurrence of motion sickness before the VR experience becomes powerful. This shows that, among other things, Sony is focusing on solutions to control problems rather than preventing motion sickness.
It is worth noting that an interesting aspect of this patent is that it features a wireless headset and a more independent device battery. Currently, the Playstation VR helmet requires users to connect to the Playstation 4 through many cables, even sitting within the range of the Playstation camera. But it may also imply that Sony plans to launch any new Playstation VR in the future, but of course, this is only current speculation.